![]() ![]() ![]() Seriously, if you can memorize that manual, quit playing games and go work on your third doctoral thesis already! Neurosurgery ain't gonna perform itself. ![]() So it would be nice if you could force the game to a particular manual version, at least - that way people wouldn't have to reprint their manuals after updates, if they didn't want to. ![]() Because daaaaang.Īlso, a lot of people will want to print the manual. I think we might see VR take off in public places like theme parks before it becomes a regular feature in people's homes.Originally posted by Bonaventure:It would be simple (and pretty brilliant) to change up the details of the bomb-defusing in the manual and game from time to time, without altering the core mechanics.īut I don't know if you've read the manual? Because if you can memorize all of that, maybe you deserve to win. VR needs a cheap entry point to succeed and I think Google Daydream is where we might see that. Sony is, in effect, competing with itself by launching PS4 Pro and PSVR at the same time, whilst the high price of both Oculus and HTC Vive make them unlikely to hit the mainstream anytime soon. It's coming though and we're going to see some incredible VR "killer apps" before long. Mobile and PSVR are that bit more accessible to the public so might get their teeth into the mainstream, but I think we're still a few years away from mass adoption at the minute. However there are still a few niggling issues there such as the cost, the cumbersome nature of the equipment and the potential for motion sickness. The sense of scale and immersion really hits you and its potential goes way beyond games. I've tried VR on mobile and PC platforms when it's done well it can be spectacular. Gavin Moffat - Digital Marketing Executive I think changing the current perception of VR as hardcore or solo platform will help engage a more mainstream audience. My favourite VR moments have involved playing with others and games such as Keep Talking and Nobody Explodes are perfect shared experiences that really take advantage of the VR platform. I think the key to this is to make VR games more social and to show people that it doesn't have to be an exclusively solo experience. Nintendo managed not only to introduce a new control method but also to open up the gaming platform to people who wouldn't have considered playing a console in the past. I'd like to see VR follow in the footsteps of Nintendo when they launched the Wii. I think that the best chance for VR to break into the mainstream is via the cheaper setups that take advantage of more ubiquitous mobile phones - platforms such as GearVR, Cardboard, Daydream, etc. In the short term the price of Oculus and Vive will keep those products niche and as a result Triple-A titles will also be few and far between. I think that's where we might see things take off. Mobile VR uses technology most people already have and is a much easier sell at the minute. Outside the hardcore, is it realistic to expect regular consumers shell out the best part of £1000 to sit alone in a virtual world? Without some serious killer apps we could well see consumers vote with their feet and ignore VR much like they did with 3DTV. To me however this seems a huge gamble and I'd love to know what's making these studios take that risk. It's an amazing technology to play with and all over the industry studios are making the jump to VR, with some willing to put 100% of their resources behind it. VR/AR is here to stay, but due to the technical challenges mass market adoption of high fidelity VR is still a few years away IMHO. Quite simply it provides an experience more easily shared and enjoyed socially. I can see a lot of grannies getting their minds blown with mobile VR this Christmas! Though mobile VR can't quite compete with Oculus or PSVR in terms of fidelity and immersion, it benefits from avoiding the initial costs, trailing wires and heavy headsets. Google Daydream and Gear VR come at a pricepoint that can give them the same family appeal as the original Wii. Mobile VR is where the initial growth and mass market appeal will be. ![]()
0 Comments
Leave a Reply. |