6/21/2023 0 Comments Samba original![]() As for the differences in gameplay between the Switch, the concept of the game being fun and groovy is exactly the same, but the Samba features, such as the world becoming more exciting if you keep playing well, are very different.ĭespite seeing "many other VR rhythm games," Nakamura-san informs me that the team didn't look at them during development, since they were working off the original game's framework. In addition, it was difficult to get the timing just right for the notes coming from the back to the front. In Samba, there are six frames that are icons which follow the user's movements, but in VR, these frames are right in front of the user's eyes, and people have very different preferences in terms of distance. This was very difficult, and I struggled a lot. Though Nakamura-san calls the VR experience "a must-see for those who want to experience the unique features of Samba," he stated plainly the difficulties in translating the gameplay to a first-person perspective on Quest compared to Switch. ![]() "My thought from the very beginning for this project was that Samba de Amigo was an appropriate title for VR, both in terms of the basic game system and visuals."Īsking if there's content parity between the upcoming Quest and Switch versions of the game, Nakamura-san revealed they "are not exactly the same." While he can't currently confirm differences, he says that the team has "prepared some things that Quest players will enjoy." That said, I'm told the underlying game concept remains the same, though he doesn't confirm any performance benefits on Quest Pro. Nakamura-san stresses the importance of choosing the right platform for games, telling me how Samba De Amigo being "very dynamic" is one reason why they chose Quest 2. Given that it's been seven years since the Rift, Vive and PSVR kicked off modern VR, I questioned why SEGA chose now to fully venture into VR. We are sure you will like them and feel the soul of Samba." "The very first Samba de Amigo came to mind from the title name, and based on the concept of bright and fun, we selected music that everyone had heard of before in Japan but had a bright and groovy feel to it, without considering the overseas market."įor this entry, the team incorporated songs from various genres "to keep up with current trends" and to express that "Amigo itself has gone beyond its past works to provide a worldwide groove." However, he reassures me that "all of the songs are great songs that will get you in the “groove” and make you dance along. With artists including Miley Cyrus and Bon Jovi, I queried this shift and Nakamura-san starts by detailing the original's development. Moving onto the sequel's soundtrack, I was curious about the more international selection. The gaming industry has developed since then and there are many different games to this day, so we were being careful to keep the spirit of the original work and adapt it to the modern age. There are many dark stories in the world, and we worked together as a team to create this title, hoping that players would forget about the bad things going on around the world and just become happy. I thought this might be a good opportunity, so I proposed reviving the IP and was able to take on the challenge. I was also very interested in VR hardware and wanted to challenge myself as a creator," he replies, citing recent trends across gaming to revive past IPs. ![]() "Samba de Amigo was the first title that I directed, and one that I wanted to create again if I had the chance. With 24 years separating these entries, I asked what led to SEGA creating a sequel now. Several games initially published by SEGA later came to VR, such as Space Channel 5 and Rez Infinite, but were handled by separate publishers.Ĭurious to learn what SEGA is planning, Nakamura-san was happy to answer our questions over email. ![]() It's also the first full VR game published by SEGA, excluding minor PSVR support for the Persona 3 and 5 Dancing spin-offs. Supporting solo play and online multiplayer, you can watch the reveal trailer below:įeaturing over 40 songs, Samba De Amigo focuses more on worldwide genres than the original's Latin American music. Switching to first-person gameplay, the Quest 2 version sees you matching on-screen patterns and poses inline with the rhythm, swapping maracas for Touch Controllers. Samba De Amigo brings the iconic rhythm game to Quest 2 this fall, and we spoke with SEGA Producer Shun Nakamura to learn more.įollowing February's announcement of Party Central on Nintendo Switch, Samba De Amigo is a new VR take on SEGA's Dreamcast classic. ![]()
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